Re: Building a SBC specifically for use with Fuzix [message #9959 is a reply to message #9929] |
Fri, 10 June 2022 01:44   |
sebastian
Messages: 12 Registered: April 2017
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Junior Member |
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Sorry for being away, work got really busy recently. So much has happened here in the meantime, whoa.
Well, so a 68030 would be a really interesting option too, even though I'm still partial to plasmo's suggestion, but if I got the gist of Alan's posts, we may be thinking too big here. Maybe the true 8-bit ports are more refined already and easier to build upon?
Like I wanted to say, building the hardware would be manageable for me (although I admit there are maybe enough working platforms, but everybody focuses om different aspects, of course), but maybe my knowledge of how operating systems work isn't sufficient to do the software part alone. Probably basic skills in C and assembly won't cut it.
At this point it looks as if I aimed a bit too high, without having even read at least the important parts of Fuzix source code.
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Re: Building a SBC specifically for use with Fuzix [message #9970 is a reply to message #9969] |
Fri, 17 June 2022 15:34   |
etchedpixels
Messages: 333 Registered: October 2015
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Senior Member |
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I pasted together a quick emulator and build for the Z180 GDC except for the video. As I suspected it's basically a cut and paste from a couple of other Z180 boxes. I think the only thing I needed to add that was original was the out instruction to turn the ROM off. I've not tackled the video. I don't fancy porting or writing an emulation driver for the graphics chip 
[Updated on: Fri, 17 June 2022 15:34] Report message to a moderator
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Re: Building a SBC specifically for use with Fuzix [message #10126 is a reply to message #10122] |
Sat, 03 September 2022 15:31  |
mikesmith
Messages: 80 Registered: March 2018
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Extracting emulation code from MAME is a lot harder than it used to be. The CPU models are not well-isolated from the rest of the infrastructure anymore, and honestly it's easier to go the other way and use MAME's emulation model and build/deployment flow to build your entire emulator.
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